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Kamayana

7
Posts
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A member registered May 30, 2015

Recent community posts

I had the same experience, but a weird thing happened where I beat it legit without autostack and it still looked like I was going to be forced to fail because every usable card gets locked out, but then it seemed like the locks were automatically removed once we were down to the last card. So it's possible the game is supposed to be lenient on you at the end there and autostack locking you out is a bug? Hard to say.

Another bug report, the game is crashing when trying to open Eldritch Invasion now. Using seed 1

Error
stack overflow
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: in function 'newQuad'
spritesystem.lua:492: in function 'setup'
spritesystem.lua:125: in function 'change'
modules/eldritch_data.lua:67: in function 'cleanup'
main.lua:63: in function 'startgame'
modules/eldritch_data.lua:61: in function 'setup'
main.lua:87: in function 'startgame'
modules/eldritch_data.lua:61: in function 'setup'
main.lua:87: in function 'startgame'
...
main.lua:87: in function 'startgame'
modules/eldritch_data.lua:61: in function 'setup'
main.lua:87: in function 'startgame'
menu.lua:151: in function <menu.lua:141>
menusystem.lua:364: in function 'click'
menusystem.lua:340: in function 'clickcheck'
inputsystem.lua:149: in function <inputsystem.lua:146>
[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
(2 edits)

Love to have more solitaires to add to the well-worn Zachtronics collection! There are some excellent ones here, and being able to set a seed so you can keep working at the same puzzle is extremely appreciated—I've always wanted the Zachtronics collection to have that and I'm glad it's here.

One thing that'd be really nice is if the game state could be maintained when exiting to the main menu, so when you go back to that particular game again it'll be right where you left off. It's way too easy to accidentally close out of a game and lose all your progress, with how the button to exit the help screen is right on the same location as the exit game button, or how pressing ESC exits immediately with no confirmation, or how you can only access the options from the main menu. Toggle Mute and Toggle Fullscreen hotkeys would also be nice, if possible.

Also, I'm not really sure what's causing this, but Garden Solitaire gets in a weird state where it won't accept valid arrangements, especially with blueberries and eggplants. It's not like this right at launch, but something eventually gets it into this state. I will say that my RAM is very screwy at the moment so it might just be my machine. This is on seed 1712708836


You can only return a card when it's at 1 time remaining, when the clock is red. If you aren't able to access that card when at 1 time, you can actually click a different time travel slot and it will always give you the same card, letting you essentially refresh all your timers indefinitely as long as you have one free time travel slot. It's a bit odd how most of these rules aren't stated - I didn't like the game much until I found out about the timer refreshing trick, and then it actually became one of my favorites.

It's one of the games that could most use some tightening up and clarification I think. The time traveled card always has an available placement, but quite a few times it gives me a useless card that forces me to stall by moving a card back and forth until the timers count down and I can try for a more useful card.

No, I mean having the salvage shard placed on, say, green, and linking it to pink to enable its effect. Right now my +salvage loadout needs to have the Salvage shard on pink, meaning all other links between pink will be one-sided since Salvage offers nothing else. I'd rather put a more link-friendly shard on pink, like Battle, but right now I can't do that without losing out on the Salvage shard entirely.

Would be really nice to be able to slot shards anywhere now that links would make such a thing useful (especially with the salvage shard), either by default or with an upgrade.

I'm not getting the option to download with the Itch desktop client. It gives me the "Cannot read property 'build' of undefined" error, which I think means the executable wasn't set to the Windows platform.